Spatial Game Designer | Creative Technologist | R&D Immersive
Art & Tech Bridge: aligning conceptual vision with technical feasibility for interactive attractions, immersive exhibitions, and LBE spaces.
Showreel
"What drives me is the magic of seeing an idea come to life in the physical world."
Technology should fade into the background in service of the experience: creating that precise moment where the audience forgets about sensors, projectors, and code to simply play and explore.
At the intersection of spatial game design, scenography, and real-time development, I translate your concepts into reliable, engaging, and interactive immersive experiences, from initial prototype to field deployment.
Areas of Expertise
"Depending on your project needs and stage, I intervene across the full process or on a targeted technical requirement."
Spatial Game Design & Immersive Experiences
Designing interactive mechanics, narrative pacing, intent storyboards, game rules, and visitor flow management in physical space.
Rapid Prototyping & PoC (Code & Hardware)
Concept validation through functional software & hardware blocks, 3D fabrication of custom interactive props, and real-world ergonomic testing.
Previs & Real-Time Simulation
3D modeling and real-time simulation of installations to preview ergonomics, sightlines, and system behavior upstream.
Integration & Show Control
Connecting virtual and physical worlds: communication between gameplay, control room (DMX, ArtNet, OSC, MIDI), lighting, audio, and scenography.
Case Studies & Projects
Gameplay, Games & Immersive Attractions
Designing physical game loops, visitor journeys, and LBE installations.
TERPECA Phase 1
DYSTOPIA
Escape game
View Project
Subway art
Scenography and immersive installation
View Project
Feu! Chatterton – Labyrinthe
A promotional adventure game
View Project
CyberAxe
Axe Throwing 2.0
View Project
Inner lum
An interactive art installation
View Project
Trottoirs Lumineux
An interactive urban installation
View Project
Les choses qui s'en vont
Interactive installation for young audiences
View ProjectShow Control & Scenographic Engineering
Digital twins, real-time 3D simulations, and interactive scenography.
Petit Camping, laser design
Laser design & light tipi
View Project
Scenographic research, street art exhibition
Generative scenography & design tools
View Project
Vhils - Multitude Exhibition
Video mapping & Show control - MIMA
View Project
Manna, flight path visualiser
Digital twin & drone flight replay
View Project
Pol-Edouard - Popcorn Exhibition
Video mapping & Show control - MIMA
View Project
REMEMBER SOUVENIR - DENIS MEYERS
Spatial Digitization • VR Tour
View ProjectLab R&D & Prototypes
Creative projects, Unity prototypes, hardware hacking, and R&D archives.
Furby: AI Necromancy
LLM-powered Furby
View Project
Segmented Diffusion
Generative AI
View Project
KOP 1 – Bart Lescrève
Photogrammetry
View Project
Body Scan Render Process
Real-Time Rendering • Body Scan
View Project
Meet mortaza AR
Augmented Reality Exhibition
View Project
Wellor
A satirical mass-surveillance simulator game
View Project
Vestige
Atmospheric narrative experience
View ProjectSkills
A generalist T-shaped profile: autonomous across the full pipeline, from 3D to electronics, to carry a project from concept to field operation.
Creative Design & Art Direction
- Ideation & concept development: idea generation, narrative angles, experience principles
- Visual thinking: storyboards, intent sketches, concept art, moodboards
- Previs & reference visuals: preview imagery to make decisions before fabrication
- Narrative design: visitor journey writing, pacing, spatial dramaturgy
- Intent documents & pitching: formalising a concept and defending it with a client
Hardware Integration, CAD & Workshop
- Electronic prototyping & hardware interfacing: Arduino, Raspberry Pi, basic IoT sensors, actuators
- Workshop assembly & physical wiring: equipment racks, electrical routing, data cabling
- CAD & 3D tools: Houdini, Fusion 360, Blender, Maya
- Additive manufacturing: 3D printing (resin & filament)
- Photogrammetry & field capture: environment scanning, drone flight planning
Interactive Development & Real-Time Engines
- Interactive engines: Unity, Godot, Unreal Engine
- Programming & development: C#, Python, Bash, Git
- Generative AI & computer vision: ComfyUI, LLM & synthetic data pipelines, YOLO
- Sound editing & audio routing: Ableton, Audacity, Adobe Creative Suite
Show Control, Networking & Protocols
- Communication protocols: UDP, OSC, DMX, TCP/IP, Serial, MIDI
- Node-based logic & media routing: TouchDesigner, Chataigne, MadMapper
- Local network config & A/V troubleshooting: IP addressing, network switches
- Network diagnostics: Wireshark (UDP/OSC packet filtering)
- System stability: watchdogs, local auto-run scripts, remote access tools
Solid fundamentals, fast ramp-up on: Godot, Unreal Engine, YOLO, REST APIs, drone flight, sound editing (Ableton, Audacity), and A/V network configuration.
Working Style
Beyond the tools: how I actually deliver on projects.
Project Management & Planning
- Risk anticipation and proactive planning
- Delivering under tight deadlines, in live on-site conditions
- Technical quoting and project pricing
Technical & Creative Direction
- Studio technical direction (5 years)
- End-to-end project ownership, including full autonomy when needed
- Decision-making under pressure and uncertainty
Documentation & Proposals
- Technical and creative project documentation
- Costed quotes and budgeting
- Field-ready technical documentation
Mentoring
- Onboarding and supervising junior developers
- Genuine interest in team growth and knowledge transfer
Learning & Hands-On Drive
- Fast learner, technically curious
- Strong preference for hands-on building: prototyping, on-site installation, direct execution over staying deskbound
Resilience & Adaptability
- Proven ability to rebound after setbacks outside my control
- Comfortable operating with limited resources and lean teams
Background
ESA Saint-Luc Brussels - Digital Art
Graduated in Digital Art, Image Art section. Wellor selected as the school's flagship project, internal prize of the major. VFX training attended in parallel at CGI Trainer (Mons).
Creative Technologist, Artistic Direction & Spatial Game Design, Crafteke
Started as an intern at Oxykube, rebranded into Crafteke alongside Pierre-Henri Wibaut. Technical direction of the studio's full interactive production output.
Creative Technologist & Technical PM, Freelance
Independent missions in spatial game design, R&D prototyping, and show control for studios and cultural institutions.
Distinctions & Speaking
- 2021 - Jury Member, ESA Saint-Luc Brussels: Evaluation of graduating students' final projects, Digital Art major.
- 2022 - Belgian Royal Economic Mission to Greece: Selected as part of the official delegation to present Belgian phygital and scenography innovations applied to museums and tourism.
- 2024 - Museum Innovation Mission, Paris: State invitation to present custom A/V integration and interactivity solutions to Parisian curators and cultural institutions.
- 2026 - Guest Speaker, HEAJ Namur: Masterclass on LBE / Escape Room installation design.
From Virtual Concept to Unforeseen-Free Field Deployment
Validating creative vision and technical ergonomics prior to field deployment to secure budgets and schedules:
- • Hardware Proofs of Concept (PoC) to test sensor ergonomics and game responsiveness.
- • Digital Twins & Real-Time 3D Simulations (Unity) to validate sightlines and logic prior to manufacturing.
- • Reduction of on-site adjustment costs and securing production schedules.
Looking for a hybrid profile to design your experiences or reinforce your production teams?
Let's discuss your technical challenges, R&D needs, or integrating a Spatial Game Designer / Creative Technologist into your projects.
Trusted By / Collaborations
"Projects executed independently or co-created with partner agencies and studios."