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REMEMBER SOUVENIR - DENIS MEYERS

Year : 2019
Category : Digital Twin & VR
REMEMBER SOUVENIR - DENIS MEYERS
Studio Crafteke Virtual Reality (VR) Industrial Photogrammetry Procedural Houdini Unity & Standalone VR Optimization Art Archiving / Street Art

Remember Souvenir - 3D Scanning & VR Preservation of Denis Meyers' Monumental Artwork

Studio : Crafteke  |  Artist: Denis Meyers  |  Location: Former Solvay Headquarters, Brussels (25,000 m²)  |  Role: R&D Direction, Photogrammetry, Houdini Pipeline & VR Optimization


A virtual reality archiving project carried out within Studio Crafteke for the monumental, ephemeral exhibition Remember Souvenir by street artist Denis Meyers. Deployed across over 25,000 m² inside the abandoned Solvay headquarters in Brussels prior to demolition, the system delivers an independent 1:1 scale VR exploration.

Context & Heritage Preservation

  • A Total Ephemeral Artwork: Over several months, Denis Meyers took over the entire abandoned Solvay building, painting 25,000 m² of murals, typographies, and portraits destined for demolition.
  • Comprehensive Digital Archiving: Planning and executing a massive 3D scanning campaign to permanently freeze the architecture and artworks before demolition.
  • Autonomous VR Scenography: Designing an immersive standalone VR tour on Oculus Quest allowing users to wander freely through the building maze at true human scale.

Technical Architecture & 3D Pipeline

  • Industrial Photogrammetry (RealityCapture): Mass-processing thousands of aerial and terrestrial photographs to reconstruct the complex geometry and textures of the entire site.
  • Procedural Automation (Houdini): Developing custom cleanup scripts and procedural retopology pipelines to handle the massive 25,000 m² mesh automatically.
  • Standalone VR Optimization (Unity): Drastically reducing polygon counts, managing draw calls, and baking textures to ensure a stable framerate on mobile VR processors.

Workflow Breakdown & VR Immersion

1. Scanning Campaign & RealityCapture

Challenge: Accurately capture the visual complexity of a 25,000 m² labyrinthine site covered in graffiti and heterogeneous surfaces (glass roofs, stairwells, weathered walls).
Solution: Intensive photo capture campaign and heavy photogrammetric processing in RealityCapture to generate a high-fidelity point cloud and 3D mesh.
Remember Souvenir - Solvay site capture Remember Souvenir - Scanning Denis Meyers' murals

2. Houdini Pipeline & Unity VR Integration

Challenge: Run a gigabyte-heavy photogrammetric 3D model smoothly on a standalone mobile VR headset (Oculus Quest).
Solution: Automated procedural cleanup via a custom Houdini pipeline, coupled with aggressive optimization in Unity (retopology, polygon decimation, lightmap baking, and substitute textures).
Remember Souvenir - 3D Environment view in Unity editor