Wellor - Mass Surveillance Simulator & Immersive Experience
Wellor is a digital arts graduation project developed at ESA Saint-Luc Brussels. It is a satirical mass surveillance game where the player assumes the role of a new employee at Wellor Corp. The player must obey absurd administrative directives inspired by the Milgram experiment, using aliens to execute immoral actions and choices.
Visual Identity & In-Game Screenshots
The game's aesthetic plunges the player into a retro-futuristic bureaucratic universe, highlighting mass surveillance and the immoral dilemmas imposed by the corporation.
Video Preview & Gameplay
Design & Game Direction
- Ideation & Satirical Scenario: Co-writing the narrative universe of the satirical mass surveillance game, questioning blind obedience through immoral choices imposed by authority.
- Dedicated Physical Controller: Designing a custom physical control panel to manipulate city cameras, physically anchoring the player in their role of alienated bureaucracy.
Technical Implementation & Development (Unity C#)
- Global Programming (Unity C#): Developing software architecture, user interface (UI), camera logic, and communication with physical hardware within Unity.
- Procedural Alien Engine: Programming a procedural generation system to create unique alien inhabitants, coupled with dynamic 3D animations.
- Audio/Visual Integration: Synchronizing sound atmospheres, background music, and lighting to maximize narrative immersion.
The Physical Control Panel (Hardware)
Challenge: Avoid the detachment of a simple flat screen to make the physical impact of the player's actions tangible.
Solution: Manufacturing a custom physical control desk (physical buttons, joysticks) interfaced with the game engine.
Procedural Alien Engine
Challenge: Diversify subjects of observation and immoral interactions to prevent visual repetitiveness.
Solution: Scripting a multi-colored alien generator to dynamically populate the surveillance simulation.
Creation Team: Digital Arts Master's Thesis Project (ESA Saint-Luc Brussels) co-created by You (Programming, Game Design & Hardware), Ilyas Sfar (Animation & Voice), and Bryan Lassudry (3D & Textures).