Dystopia: Cyberpunk Escape Game & Immersive Scenography (100 m²)
Complete design, structural renovation, and full engineering of a 100 m² cyberpunk immersive experience in Brussels, produced with studio Crafteke. Built as a real-life video game, the installation is powered by a custom Unity (C#) runtime architecture synchronizing physical props, spatial sound design, and real-time phygital light steering.
Le Soir (Geeko) - "A Cyberpunk Escape Room in Brussels"
Bruxelles Secrète - full experience review
EscapeGame.fr - listing & player reviews
Recognition & Reviews
Video Highlights
Game Design: Real-Life Video Game Mechanics
The experience translates core video game design principles directly into a physical environment tailored for 1 to 6 players:
- Zero padlocks, zero mechanical keys: Complete elimination of passive searching and traditional lockboxes in favor of active electronic props, custom interfaces, and diegetic puzzles.
- Lore-integrated hint system: Guidance systems are embedded seamlessly within the narrative world without breaking immersion (no out-of-world displays or explicit Game Master interruptions).
- Fail-safe automatic Bypass system: Hidden fallback logic enabling automated or remote puzzle bypasses during bottlenecks, maintaining a consistent 98% completion rate within the strict 60-minute window.
- Instant visual and audio feedback: Every successful interaction triggers immediate, synchronized real-world responses (lighting pulses, sound cues) mirroring action-adventure game mechanics.

Light Steering, Acoustic Design & In-Situ Scenography
- In-Situ Scenography & Structural Engineering: Complex architectural setup inside former historical ammunition storage vaults. The project required structural masonry and wall demolition to create the layout, moving far beyond basic drywall setups.
- Spatial Guidance via Light Steering: Dynamic DMX lighting serves as the primary player steering tool. Brightness gradients and color shifts naturally direct player focus and physical movement across objectives.
- Sound Design & Acoustic Atmosphere: Complete soundscape composition heightening dramatic tension while providing temporal and spatial cues throughout puzzle solving phases.



Engineering, System Reliability & LBE Operations (Crafteke)
1. Central Unity (C#) Engine & Monitoring System
2. Dynamic Light & Sound Show Control (DMX / Art-Net)
3. Shock-Resistant 3D Printing & Sub-5-Minute Reset
Project Credits
Conceived, constructed, and engineered with studio Crafteke (co-created with Pierre-Henri Wibaut).
One Build, Every Hat
The building and the installation were built from A to Z by the same small team: a single day on site could go from soldering iron and code at the workshop, to jackhammer for structural work, to installation and calibration on site.


